Jedi Weapon Master Kotor 2
Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. A guide to all of the levels and much more. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. I maxed power attack, two-weapon.
Your stats are exactly as my starting stats, except that I leave Strength at 14 (still +2) and raise Wisdom to 14 for more force points. With Int 14 you still get plenty of skill points. I usually raise Int to 15 at level 4 and 16 at level 8, but it's usually more for the Intelligence-based conversation-options than for the. Star Wars Knights of the Old Republic II: The Sith Lords; Star Wars: General Discussion; Is the Jedi Watchman pointless? Sign in to follow this. Is the Jedi Watchman pointless? By ShadowPaladin V1.0. I meant I'm godlike compared to how I would be if I was a Jedi Master or a Weapons Master. The watchman is a good class.
Login FormPopular Tágsamp;lt;A hréf=amplifier;quot;mcehref=amp;quot;Widgetsamp;It;/Aamp;gt. Jédi Weaponry Master Class (from Jedi Protector Class) - KotOR2Jedi Weaponry Master Class (from Jedi Guardian Class) - KotOR2Created by The Aged RepublicSunday, 22 January 2006In depth descriptions of the Jedi Weaponry Master class from the Xbox and Computer role enjoying video sport Star Wars: Knights of the Aged Republic II: Thé Sith Lords (furthermore recognized as SWKotOR2 ánd KotOR2).Jedi Weapons Master can be a title given to one who has perfected the skills of a Jedi Protector. Weapons Grasp FeatsListed for you beneath are phrase for phrase in sport descriptions of all the accessible feats that your heroes can master for this course.DeflectPrerequisites: Weaponry MasterA Weapons Professional with provides the amazing skill to deflecting blaster bolts. They obtain a +1 bonus to deflect mounting bolts with an extra +1 bonus for every two amounts after 1stestosterone levels (+2 at 3rn, +3 at 5th, etc).Greater Respect SensePrerequisites: Jedi Watchman or Weapon Master or Sith Assássin or Marauder Jédi SenseWith their improved mastery of the Pressure as it pertains to fight circumstances, the combat-oriented reputation lessons gain +2 Defense at Level 1 and an extra +2 for every subsequent 5 course levels.
These bonuses bunch with those of Jedi Feeling, but are usually determined individually for each class.Raise Melee Harm IPrerequisites: Tool MasterWeapon Experts can concentrate their strength to deliver powerful hits. At 1st level they perform an extra 2 factors of harm with any prosperous melee or unarmed attack.Boost Melee Harm IIPrerequisites: Level 8 Tool MasterWeapon Experts can focus their power to provide powerful hits. At 8tl level they perform an additional 4 factors of damage with any effective melee or unarmed assault.Increase Melee Damage IIIPrerequisites: Degree 15 Tool MasterWeapon Professionals can concentrate their strength to deliver powerful strikes.
At 15tl degree they do an extra 6 points of harm with any profitable melee or unarmed assault.Inner Power IPrerequisites: Degree 3 Tool MasterWeapon Masters make use of the lighting part of the Force to shield themselves from discomfort. At 3rd level they decrease any damage they experience by 5%.Inner Strength IIPrerequisites: Degree 7 Weapon MasterWeapon Experts make use of the gentle part of the Power to shield themselves from discomfort.
Jedi Weapon Master Prestige Class
At 7th degree they reduce any damage they experience by 10%.Inner Power IIIPrerequisites: Level 11 Tool MasterWeapon Masters use the gentle aspect of the Power to protect themselves from pain. At 11th degree they reduce any harm they endure by 15%.Superior Two-Weapon Dealing with IPrerequisites: Jedi Tool Expert or Sith MaraudérTwo-Weapon FightingImproved Twó-Weapon FightingMaster Twó-Weapon FightingThis task decreases the assault fees of a character wielding a double bladed weapon or two weapons (one in each). This feat decreases the attack penalty by an extra 1/0, to a overall of -1 (main hands)/-2 (away hands).
Jedi Weapon Master Kotor 2
Supreme commander 2 tips. Make use of of a 'balanced' weapon in the off hands can more reduce the assault penalty by 2/0, to a overall of +1/-2.Superior Two-Weapon Dealing with IIPrerequisites: Jedi Tool Professional or Sith MaraudérTwo-Weapon FightingImproved Twó-Weapon FightingMaster Twó-Weapon FightingSuperior Twó-Weapon Fighting IThis feat decreases the attack fees of a character wielding a dual bladed weapon or two weapons (one in each). This task decreases the attack fees by an additional 1/0, to a total of 0 (primary hand)/-2 (off hands). Use of a 'balanced' weapon in the away hand can further decrease the strike charges by 2/0, to a total of +2/-2.Superior Two-Weapon Dealing with IIIPrerequisites: Jedi Tool Get better at or Sith MaraudérTwo-Weapon FightingImproved Twó-Weapon FightingMaster Twó-Weapon FightingSuperior Twó-Weapon Fighting with each other ISuperior Two-Weapon Fighting IIThis feat reduces the attack fees of a personality wielding a dual bladed weapon or two weapons (one in each).
Kotor 2 Sith Lord Build
This feat decreases the assault penalty by an additional 0/1, to a overall of -0 (primary hands)/-1 (away hands). Make use of of a 'balanced' weapon in the away hand can further reduce the assault fees by 2/0, to a overall of +2/-1.Superior Weapon Concentrate Lightsaber lPrerequisites: Sith Marauder ór Jedi Weaponry MasterWeapon Proficiency: LightsaberWeapon Concentrate: LightsaberWeapon Specialization: LightsaberThe personality's skill with lightsabers is usually almost unmatched.
Contents.Products These feats either allow devices which could not really be chosen otherwise, or just apply bonuses when specific equipment is definitely used.Shield Proficiency Armor ProficiencyLightMediumHeavyAllowed armorLightLight and Moderate, andPrerequisitesNoneGrantedMain participant character (PC)SoldierTech SpecialistMain PCSoldierArmor is definitely used on the mind and body.Wookiees and cannot wear shield, so these achievements cannot become selected by them.Blaster Incorporation. Level5BBD+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16+17+18Droid Upgrade Droid UpgradeClass 1Categori 2Class 3Allowed ugradesLevel 1Levels 1-2Levels 1-3PrerequisitesLevel 7 DroidLevel 13 DroidGrantedDroidLevel 7 DroidLevel 13 DroidAs a droid benefits knowledge, its development becomes even more functional to new situations. This allows it to accommodate more sophisticated upgrades.Dueling FeatDuelingImprovedMasterEquipped weaponUnarmed or individual, orPrerequisitesNoneLevel 4Level 8bonus+1+2+3bonus+1+2+3These feats cannot be chosen by an.Finésse FinesseMelee WeaponsLightsabersEquipped wéapon(s)(t) and (s i9000)Lightsaber(s)PrerequisitesThe character has learned using elegance and speed rather of fresh power.